17 Jan

Because there are so many people making hamburgers. They don’t need me to make another hamburger. I want to find things people need and to make them. I think that’s the best way to contribute.

I think there’s value [in my games], so I don’t really worry about commercial success. Because I think if it’s really valuable, people will pay for it.

Flower creator and thatgamecompany creative director
Jenova Chen speaking with 1UP’s Chris Plante
about his upcoming game Journey

%d bloggers like this: