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Three Es Are Better Than Two

3 Jun

This week, I’ll be in Los Angeles for the Electronic Entertainment Expo, a.k.a. E3, a.k.a. Videogameapalooza 2012.

E3 is the massive annual consumer trade show where all the big video game companies and publishers (Microsoft, Nintendo, Sony, Ubisoft, EA, Activision, etc.) announce their big games and more or less set the publishing schedule for the next year.

I’ll be on the ground covering the event for Kotaku, which is going to be wild. Even though we bring all 9 of our North American writers to the show, we’re still a much smaller force than the other big sites (IGN, Gamespot and the like), so we make up for it by being scrappy, personable, and (hopefully) interesting.

I’ll be cranking out a ton of writing over there, so you can either follow the sidebar here with my posts, or follow Kotaku’s E3 Tagpage for all E3 news. I’ll certainly be tweeting a lot from the event, as well.

I have a plane to catch. See you in L.A.!

Whistling My Name

31 Jan

Hard At Work

6 Dec

Time! Is Marching On!

8 Oct


Well, that’s what happens when you begin to blog for a living—your personal blog takes a bit of a breather… for two months. But today? Today is my birthday, so I’m taking a break from working to write this.

What am I working on, you may ask? Next week, I’ll be attending the Game Developers’ Conference in Austin, a second GDC to the one we have here in San Francisco called “GDC Online.” I’ll be covering the event for Kotaku, but while I’m there, I’ll also be giving a microtalk on videogame writing as part of a critics’ panel with some of my favorite games writers, including Kill Screen editor/guru Chris Dahlen and my friend and co-letter-writer  Leigh Alexander, as well as Hit Detection’s N’gai Croal, Ben Fritz of the L.A. Times, and John Davidson of Gamespot. I’m beyond humbled to get to present alongside such a bunch of ballers—this is not token humility, I’m super honored—and I’m both nervous and excited to do my thing. I think my talk is going to be good. But I better practice!

Anyhow. This was really just an excuse to get a post up, and to say that I’m going to start coming back here to share things more often.

And as for today, well…

You’re older than you’ve ever been
and now you’re even older
and now you’re even older
and now you’re even older

You’re older than you’ve ever been
and now you’re even older
and now you’re older still.

Hope everyone out there is doing well!

(New header: Raz from Psychonauts)

Hi, Manny

8 Jul

I got to go to Double Fine yesterday to interview everyone for a feature I’m writing. Dang, they are a cool studio full of nice, creative people.

This was in the conference room where I did my interviews:

Nice.

Niiiiiiiice.

Notice the box-quote from Computer Gaming World:

“…takes adventure gaming to a new dimension.”

I see what you did there, Computer Gaming World!

Suparnians Unite

8 Apr

Perhaps you have heard about Suparna Galaxy. If you are friends with me on any of the social media outlets I frequent, I’m all but sure that you have. (Though it may have looked like: #Suparnagalaxy.)

The answer to the question, “What is Suparna Galaxy?” is a bit like the Louis Armstrong’s response to the question, “What is jazz?”

“If you have to ask, you’ll never know.”

Now, that isn’t exactly fair. It is still possible to understand Suparna Galaxy even if you have arrived late to the party. Suparna Galaxy, essentially, is crowdsourced improv satire; it’s an imaginary “in-development” videogame that both mocks and pays weird tribute to many of the conventions of modern role-playing games.

Hey, that was actually pretty easy to explain.

It all started when games writing and FFVII buddy Leigh Alexander expressed her distaste for a certain popular spacefaring roleplaying series on Twitter. She did so by imagining a fake game called “Suparna Galaxy.” I egged her on, some other folks jumped in, a wiki got created, and through the power of “yes, and” Suparna Galaxy became A Thing. Co-creator Denis Farr was kind enough to document that initial Twitter exchange for posterity.

I highly recommend listening to the latest Big Red Potion Podcast, which features both me and Leigh in our respective roles as Suparna Galaxy Executive Producer and Creative Director. We managed to keep a straight face for almost 30 minutes, though I’ll admit that I was biting my tongue off-mic on a pretty regular basis. And past those 30 minutes, it’s actually just a good listen; the two of us (as well as our gracious hosts Sinan Kubba and Jeffrey Matulef) talk about what, if anything, we all are “saying” with Suparna Galaxy, as well as thoughts on FFVII, role-playing games, Dragon Age 2, Deadly Premonition, and a whole bunch of other stuff. So yeah, do check it out.

Among other things, the podcast marks the world premiere of the Suparna Galaxy developer diary montage, which I edited together from recordings made by Suparna contributors Nels Anderson, Dan Bruno, Denis Farr, John Peter Grant, Sarah Elmaleh, and Ben Abraham.

You can also listen to the dev diary on our new Developers Page on the wiki. And just today, I uploaded the full diaries from John, Denis, Dan, Ben and Sarah, each of which was so good that it seemed a shame to leave them on the cutting-room floor. “The Cutting Room Floor,” after all, is somewhat antithetical to Suparna Galaxy. Give them a listen.

The last thing you should check out is Sarah’s most recent voiceover outtake. It’s a death scene: she takes on the role of K’lara Loshachtii just before she is enfolded back into the mothersource. You can find it at the bottom of the Dialogue_System page, and it is spectacular. The music is really what takes it over the top… John’s ethereal score elevates her performance from humorously bizarre to genuinely moving.

There I go again, talking about Suparna Galaxy like it’s a real game. I guess that in the end, reality is what you make it.

Fuck Whom

27 Dec

I see you drivin round town
with the girl I love
and I’m like,
“fuck you”

>> Here I am, watching you [random gentleman] drive around town. My girl has left me, even though I loved her. She is now with you. Fuck you, sir.

Guess the change in my pocket
wasn’t enough
I’m like, “fuck you,”
and uh, “fuck her, too”

>> I lacked the financial stability to secure her romantic interest. Apparently you [man whom I have been addressing as "you"] can provide that stability, and I find that upsetting. Fuck you twice, sir. Fuck her as well.

If I was richer
I’d still be with you
Ain’t that some shit?
(Ain’t that some shit.)

>> If I had been more well-off, I would still be with you [man whom I have been addressing as "you"]. Doesn’t that just figure?

And though there’s pain in my chest
I still wish you the best,
with a “fuck you”

>>Despite my heartache, I hope everything turns out well for you [man whom I have been addressing as "you", or ex-girlfriend, or possibly both].

Still though, fuck you.

Fuck you both, I guess.

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