Archive | December, 2011

The Year in Review(s)

17 Dec

2011 was a hell of a year. Twelve months ago, I was a fresh-faced blogger who had just taken the reins at Paste magazine, eager to do something new but not quite sure what that would be. Now it’s December again and here I am at Kotaku, looking back at an insane year of writing, debating, critiquing, traveling, and goofing around. I’ve made more friends this year than I made in the ten before it, and have had more fun than any one person ought to have. It’s all a bit difficult to write about, actually.

I wanted to take some time over the next week or so to look back at the year that was. I figured I’d start with game reviews.

It felt like I wrote a lot of reviews this year, but looking back, I see that I wrote fourteen. That’s not as many as most hardcore reviewers, but I hope that by keeping myself to around one review per month, I managed to engineer a quality-over-quantity situation.

Here, in chronological order, are all of the game reviews I wrote in 2011. (more…)

Hi, Mom

10 Dec

The other week, I had the pleasure of going on Anthony Carboni’s Revision3.TV show “New Challenger.” The show aired in two parts–the first part was a review/discussion of Saints Row: The Third, a game which I had actually reviewed for Kotaku.

In the second part, we did a Q&A, and I took questions from twitter. I got to talk about: Jazz and Far Cry 2 (and my intense adoration of both of those things), how I became a games writer, what it’s like to work at Kotaku, and where to find the best sweat pants in San Francisco.

Here’s that part:



And here’s part one:



Hey, TV is pretty fun. Attention other people with TV shows: I will come on your show and talk about jazz and videogames anytime you want.

Thanks, Anthony, for having me on.

Hard At Work

6 Dec

Play It Again, Samus

3 Dec

I’m thrilled to once again have contributed a feature to the lovely Kill Screen Magazine. This issue’s theme was “The Sound Issue,” so as you can probably imagine, I was excited to come up with something good to write for it. I think I did!

My article is a look at how both games and improvisational music (jazz) devise strict rule-sets to allow for improvisation. I talk about the rules on the bandstand, discuss some of the games I use to help young students learn to improvise, and take a look at composer John Zorn’s free-jazz “game pieces.”

It’s a collection of ideas that I’ve been chewing over for a very long while, and I’m happy with how I articulated them.

As I progressed from high school to undergraduate jazz studies and beyond, I began to see that both forms [videogames and jazz] have a great deal in common. Both play with the boundaries between designer/composer intent and player interpretation, both allow for improvisation and the reimagination of the original goals of the creator. And most of all, both use strict rules to spark endless creativity.

Thanks to my editors Chris Dahlen and Ryan Kuo for working with me so tirelessly on it; now more than ever, I am aware of the benifits of a rigorous editorial process, and working with those two gents was a luxury that few writers are afforded. Special recognition to Chris for coming up with the article’s excellent title.

Props, too, to the issue’s designer Jeremy Borthwick and art directors Keenan Cummings and Jon Troutman–this is the most eye-catching issue of the magazine yet, and Keenan’s illustrations on my article are brilliant! It’s so cool to send off a huge chunk of text and then, a couple months later, see it rendered into a sexy, art-laden thing.

The issue also features work by some of my favorite writers including Matthew Burns, Patrick Klepeck, Dan Bruno, J.P. Grant, Jon Irwin and Gus Mastrapa, as well as a terrific debut article by Sarah Elmaleh.

It can (and should) be ordered from Kill Screen‘s webpage.

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